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25 Game Reviews w/ Response

All 107 Reviews

I agree

keyboard controls would be all to easy to add and yet it would add all the difference
apart from that simplistic and beautiful

Aardwolf responds:

Done! It works rather smooth on my computer: arrow keys to move, S and D to zoom in/out.

bad

1 the walking animation was terrible you did a good job on drawing the character but wtf happened to the walking animation he looks like a special child with arthritis

2 a frigging big ass tutorial for what couldve just been described as arrow keys to move

3 what was the play button for if it was just gonna be a repeat of the tutorial

4 what were the diamonds for they didnt add to your score or help you in any way

It appears someones handed you the basic bits and peices for a game and youve
put them together in a way that is not visually appealing nor fun to play i hope you can greatly improve this game before releasing the full version and for the love of god fix the walking animation

Masta12 responds:

this coming from the person who cant get a 2.00 for any flash he makes.

WTF?

Its like a slideshow of poorly animated gifs how can you even consider this a game

CyberNick responds:

Not .gifs, doofus

troops morale troops troops morale troops

think about it when you make a game will the general audience enjoy having a choice of 2 buttons to repeattedly choose from over and over again

I vote no

FazzleMan responds:

yeah. i also vote no.

Wow

parts I will commend you on
you could actually tell the ball was rotating and was not just a circle
the physics and the level design worked together perfectly
parts you could improve on
with such great game physics you could improve the visual aspects of the game
Like a green box being a spring and another colour for the finnish gets quite tedious you could have an award winning game if you just put the extra effort in

Plumpman responds:

The good thing about the engine is that I will eventually be able to link actual art assets to the blocks instead of using the default ones.

OK I GUESS

the style of game with that little work put into it like the hovering in midair part wouldve been better suited to space invaders here is a suggestion
put a wall at each end of the platform reduce the alpha to zero so you cant see it and put this actionscript on the left one
onClipEvent(enterFrame){
if(this.hitTest(_root.player)){
_root.player._x += 5;
}
}

and this on the right
onClipEvent(enterFrame){
if(this.hitTest(_root.player)){
_root.player._x -= 5;
}
}
then he wont walk of the sides sorry for the tut in a reveiw it was just bugging me cool game btw

triforceguy1 responds:

I am sorry but i didn't really get that.

huh

how did it take you three hours buttons are pretty simple

Sunshaft responds:

Maybe...

meh

just to glitchy to be worth a real score and your target was another example of horrible abuse of the gradient tool

cagedlion responds:

Please play the updated game.

Awesome game

Howd you make the meteor glowing trails Id be really greatful if you could give me the link to a tutorial or something cheers Great game by the way

squidsquid responds:

Thanks :) Motion trails in AS3: http://kokosan.com/blog/blur-trail-ef fect-with-actionscript-3

There are AS2 versions around also (do some googling!), you can use the same principles though...

Nothing new or interesting

From the look and feel of the menu and the cool background soundtrack i thought there was gonna be something new and different but i guess not

Racky responds:

well i guess you are right it isn't too much different, but i would like to know what level you got up to, because i feel that the later levels are much more different then one would expect from the early ones! but thanks for playing

I went outside once the graphics were awesome but the gameplay was crap

Age 30, Male

New Zealand

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